While racing over the five provided courses you will notice that there are a large number of hairpin turns. Fail to do this and you are out there shopping for a new sponsor. Here you will pick your team and be faced with having to finish in a certain overall position at the end of the first year in order to be picked up by that team for another season. Once you get this down, you will find yourself ready to move up in difficulty and onto the Season mode. The trick is to properly ease (brake) into a tight turn and then accelerate out.
Simply blowing through turns is likely to get you pushed out to the dirt outskirts or worst yet, plowing into another biker. Moto GP is all about proper braking and accelerating at the right moments, thinking ahead and positioning your bike to handle the curves that lie in front of you. You can also become familiar with all of the various customizations that you can perform on your bike to tweak it to your liking. When set on Easy, lane markers are in effect and will help riders to better identify lines that they should take on the courses in order to better negotiate the many turns that you will be faced with. Now you can choose to enter into a Championship Race (Season Mode), Arcade racing, Time Trials or VS (two-player) Mode.įirst up, I would suggest getting a feel for things in the Arcade mode and setting the simulation option to off.
Getting into the game, players will need to identify their driver (put in your name), pick a country, team and helmet design. In an obvious attempt to break away from a pure arcade racing encounter, Namco has taken their System 12 arcade racer, tweaked it up a bit, added a simulation option and released Moto GP onto the PS2 hungry masses.